The aforementioned weapons will only deal damage if fired from above water at an enemy that is only partially immersed in water however, the water will immediately extinguish the ensuing afterburn.įire damage is determined by particle range from Flamethrower. See individual weapon pages for additional figures.Īll flamethrowers and flare guns deal no damage when fired underwater and instead produce harmless bubbles. Note: Weapon damage is approximate and listed at base value. The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used. The Pyro wears an asbestos-lined suit that provides protection from the afterburn of other Pyros and all flame-related weaponry (except for the Dragon's Fury and Gas Passer, which can light even Pyros on fire), although it does not provide any resistance to direct damage from flamethrowers, flare guns, or explosions. The Pyro can also use the Detonator or Scorch Shot to Flare jump, and the Thermal Thruster jetpack to fly to places that are normally unreachable to them. Additionally, the Pyro can use the Homewrecker, the Neon Annihilator, and the Maul to protect an Engineer's buildings from an enemy Spy's Sapper. The Pyro's compression blast, for example, can deflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, including one under the effects of an invincibility-granting ÜberCharge.īecause enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flames can nullify the effectiveness of the Spy's cloak and disguise. Due to the Flamethrower's short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.Īlthough categorized as an offensive class, the Pyro also brings some utility to the battlefield. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. As shown in Meet the Pyro, the Pyro may be delusional, visualizing themself in a utopian fantasy world known as Pyroland. The Pyro is a pyromaniac of indeterminate origin with a muffled voice and a burning passion for all things fire related. The Pyro’s other flamethrowers are also getting some tweaks, with new particle effects and a more consistent visual representation of flame damage. Every successful slap with Hot Hand is displayed in the kill feed. The Hot Hand (melee) - A glove that gives Pyro a speed boost when you hit an enemy player.The Gas Passer (secondary) - A gas can that creates a “horrific visible gas cloud” that coats enemies with a flammable material that ignites into afterburn if enemies take damage.The Thermal Thruster (secondary) - A jetpack that fires a short-duration blast and deals 3x falling damage to opponents you land on.Consecutive hits reduce reload time and deal bonus damage. The Dragon’s Fury (primary) - A powerful single-shot flamethrower.Here’s a description of each and what they do: The Pyro’s new weapons, which include a jetpack that can be equipped in their secondary weapon slot, can be earned by completing six contracts coming in today’s update. It also introduces some major changes for the Pyro, thanks to four new weapons. Team Fortress 2’s Jungle Inferno update arrives today, bringing with it a fresh batch of jungle-themed maps, 36 new contracts and a bunch of new cosmetic items.
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